Drawing inspiration from the many goddesses honored throughout history and all over the globe, the Goddess Tarot is an essential tool of empowerment, personal growth, and transformation for women everywhere. The four suits within the Minor Arcana are related to a particular goddess and the path sugg[...]
This luminous 44-card deck is imbued with Kim Dreyer's artistic vision and her passion for the natural and the supernatural elements we encounter on our soul paths. She has created Conscious Spirit Oracle Deck to help guide others to a deeper level of consciousness and a more harmonious life. The de[...]
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainme[...]
This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke [...]
An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. B[...]
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive [...]
More than 174 million Americans are gamers, and the average young person in the U.S. will spend 10,000 hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine hum[...]
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern,[...]
More than 174 million Americans are gamers, and the average young person in the U.S. will spend 10,000 hours gaming by the age of 21. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine hum[...]
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness.
More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-o[...]
Thirty one photocopiable precision teaching games for parents and teachers