The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the in[...]
Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 [...]