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  1. Programming Game AI by Example (Häftad)

    av

    Mat Buckland

    ISBN: 9781556220784 - UTGIVEN: 200410

    This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.[...]

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    från 376.00 kr
  2. AI Techniques for Game Programming (Övrigt)

    av

    Mat Buckland, Mark Collins

    ISBN: 9781931841085 - UTGIVEN: 200210

    AI Techniques for Game Programming takes the difficult topics of Genetic Algorithms and Neural Networks, explaining them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter will take you through the theory a step at a time using[...]

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    från 936.00 kr