Workplace democracy. Empowerment. Team leaders. Knowledge workers. This is the language of the new work order promoted by todays management, which promises more meaningful and satisfying work, greater respect for diversity, and more democratic distribution of knowledge. But Gee, Hull, and Lanksh[...]
In its first edition, Social Linguistics and Literacies was a major contribution to the emerging interdisciplinary field of sociocultural approaches to language and literacy, and was one of the founding texts of the 'New Literacy Studies'. This book serves as a classic introduction to the study of l[...]
One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media "" Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Educati[...]
In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an "academic area" into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Ge[...]
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach educational policy-makers? In this major new book, James Gee tackles the 'big ideas' about language, literacy and learning, applying his findings to real p[...]
"How to do Discourse Analysis: A Toolkit" is the essential new book from James Paul Gee, bestselling author of "An Introduction to Discourse Analysis: Theory and Method". Discourse analysis is widely used in a range of academic subjects, all concerned with how humans make meaning and communicate wit[...]
Discourse analysis considers how language, both spoken and written, enacts social and cultural perspectives and identities. Assuming no prior knowledge of linguistics, An Introduction to Discourse Analysis examines the field and presents James Paul Gee's unique integrated approach which incorporates[...]
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunder[...]
In its first edition, Social Linguistics and Literacies was a major contribution to the emerging interdisciplinary field of sociocultural approaches to language and literacy, and was one of the founding texts of the 'New Literacy Studies'. This book serves as a classic introduction to the study of l[...]
Today's teachers need up-to-the-minute information to help their students make sense of the multimodal texts they encounter daily in and out of school. Reading the Visual is an essential introduction that focuses on what teachers should know about multimodal literacy and how to teach it.
This[...]
Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced gam[...]
Literacy and Education tells the story of how literacy-starting in the early 1980s-came to be seen not as a mental phenomenon, but as a social and cultural one. In this accessible introductory volume, acclaimed scholar James Paul Gee shows readers how literacy "left the mind and wandered out into th[...]
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive [...]
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learnin[...]
The POSITIVE Guide for Parents Concerned About Their Kids' Video and Computer Game Playing"Marc knows it all depends on how we use our games. He knows that if parents place good video games into a learning system in their homes they can reap major benefits for their children and themselves. They can[...]