PROJECTIONS is a thematic reader designed to make maximum use of the cultural knowledge students bring with them into the classroom.[...]
Provides a practical perspective on the fundamentals of fiber-optic technology and optical communications.[...]
After a tumultuous year, Jack and Cassie are finally where they were always meant to be... together. But being with Jack isn't all it's cracked up to be. He knows it's his last chance to prove it to Cassie, but can he do it? Thrust into the spotlight, Cassie must learn how to navigate the waters of [...]
He's a game she never intended to play. And she's the game changer he never knew he needed. The Perfect Game tells the story of college juniors, Cassie Andrews & Jack Carter. When Cassie meets rising baseball hopeful Jack, she is determined to steer clear of him and his typical cocky attitude. But J[...]
The hit Adventure Time comic continues with a brand new original graphic novel series What Time Is It? Adventure Time A full-length ADVENTURE TIME original graphic novel in the same popular format as Scott Pilgrim and your favorite manga Join Finn as he goes on his most intense adventure yet with [...]
Supercomputing research--the goal of which is to make computers that are ever faster and more powerful--has been at the cutting edge of computer technology since the early 1960s. Until recently, research cost in the millions of dollars, and many of the companies that originally made supercomputers a[...]
Written by GEOFF JOHNS, PETER J. TOMASI and STERLING GATES Art by JERRY ORDWAY, IVAN REIS, DAVE GIBBONS, DOUG MAHNKE and others Cover by DAVE GIBBONS and RODOLFO MIGLIARI From the pages of TALES OF THE CORPS #1-3, GREEN LANTERN #49 and ADVENTURE COMICS #4-5: Witness Saint Walker's pilgrimage of hope[...]