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  1. Game Physics (Inbunden)

    av

    David H. Eberly, Ken Shoemake, David H. Eberly

    ISBN: 9781558607408 - UTGIVEN: 2003-12

    "Game Physics" is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard "3D Game Engine Design", "Game Physics" shares a similar practical approach and format. Dave includes simulations to i[...]

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    från 697.00 kr
  2. 3d Game Engine Design (Inbunden)

    av

    David H. Eberly

    ISBN: 9780122290633 - UTGIVEN: 200611

    A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine [...]

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    från 853.00 kr
  3. The 3D Game Engine Architecture (Inbunden)

    av

    David H. Eberly

    ISBN: 9780122290640 - UTGIVEN: 200501

    Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engine[...]

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    från 515.00 kr
  4. Game Physics (Inbunden)

    av

    David H. Eberly

    ISBN: 9780123749031 - UTGIVEN: 201005

    Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He th[...]

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    från 838.00 kr
  5. GPGPU Programming for Games and Science (Inbunden)

    av

    David H. Eberly

    ISBN: 9781466595354 - UTGIVEN: 2014-08

    An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: * Robustness * Accuracy * Speed * Quality source code that is [...]

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    från 742.00 kr
  6. 3D Game Engine Design (Inbunden)

    av

    David H. Eberly

    ISBN: 9781558605930 - UTGIVEN: 2000-10

    Now considered an essential reference in the game industry, "3D Game Engine Design" is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster [...]

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    från 671.00 kr
  7. Geometric Tools For Computer Graphics (Inbunden)

    av

    Philip J. Schneider, David H. Eberly

    ISBN: 9781558605947 - UTGIVEN: 2002-10-10

    A collection of proven solutions to fundamental problems, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. This work covers problems relevant for both 2D and 3D graphics programming.[...]

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    från 859.00 kr