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  1. 21st Century Game Design (Pocket)

    av

    Chris Bateman, Richard Boon, Chris Bateman

    ISBN: 9781584504290 - UTGIVEN: 2005-09

    21st Century Game Design is not just a book about game design. It's an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the funda[...]

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    från 320.00 kr
  2. Beyond Game Design (Häftad)

    av

    Chris Bateman

    ISBN: 9781584506713 - UTGIVEN: 2009-04

    Written for anyone who wants to learn how to create better video games, this book is a series of essays by industry experts aimed at helping readers improve their game design skills. Covering game design, marketing, and theory, the book deals with the full spectrum of issues related to how and why p[...]

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    från 307.00 kr
  3. Imaginary Games (Pocket)

    av

    Chris Bateman

    ISBN: 9781846949418 - UTGIVEN: 2011-11

    Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a[...]

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    från 156.00 kr
  4. Game Writing (Pocket)

    av

    Chris Mark (EDT) Bateman

    ISBN: 9781584504900 - UTGIVEN: 2006-06

    As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major chal[...]

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    från 0.00 kr