This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game consoles. Instead of wire-wrap and breadboards, we'll use [...]
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Nordens största bokhandel med över 10 miljoner titlar. Alltid låga priser | 381.00 kr | I lager | 5-7 dagar | 381.00 kr | Till butik |
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